I am
a post-graduate in Master of Professionals in Games Development from Abertay University,
United Kingdom, where I have worked on video game projects in a professional environment with skilled personnel from all around the globe. I aspire to be an expert Level Designer.
I love the entire development process of a game and it seems to me as a far more entertaining and fun-filled process which I enjoy even more than playing games. Thus I am disposed to work in a creative environment where hard work and passion for developing games are appreciated and opportunities are provided to work with people from different areas of expertise.
Designing Game Mechanics & GPE's
Designing Characters & their Behavior
Game Balancing
Prototyping
Documentation
GreyBoxing
Paper Mockups
Pacing
Environmental Storytelling
Construct 2
Unity
Visionaire Studio
Sketchup
MagicaVoxel
Autodesk Maya
Dying Light Developer Tools
Doom Snapmap
Warcraft World Editor
Shadowrun Returns Editor
Adobe Photoshop
Adobe Illustrator
Adobe Premiere Pro
OBS Studio
Microsoft Word
Microsoft Excel
Microsoft PowerPoint
Twine
yED
Perforce
Invision
Master of Professional's in Games Development (2017 - 2018)
ABERTAY UNIVERSITY
Dundee, Scotland, United Kingdom
Game Design & Project Management (2014 - 2017)
RUBIKA SUPINFOGAME
Pune, India
Holy Cow Studio (April 2021 - December 2021)
Job Title - Lead Game Designer (Level Designer)
Mumbai, India
Holy Cow Studio (March 2020 - March 2021)
Job Title - Game Designer (Level Designer)
Mumbai, India
Holy Cow Studio (May 2019 - Feb 2020)
Job Title - Jr. Game Designer (Level Designer)
Mumbai, India
Environmental Story Telling - A Viking Village
Level Designer
- Level Design & Detailing
- Creating various environmental scenarios in different sections of the level which tells a short story of what might have happened in that particular section of the level
Words Of Dream House
Level Designer
- Word Puzzle Level Design
- Level Progression, set the Difficulty Curve
Rage City
Level Designer
- Level Design & Detailing
- Level Pacing
- Level Optimization
- Special Enemies Design
- Boss Battle Design
My Home Makeover
Level Designer
- Room Design Using Color Theory
- Match 3 Level Design
Research Project (Dying Light, Techland, 2015)
Individual Project
- Level Design & Detailing
- Designing gameplay according to Increasing Pace of Gameplay
- Scripting
- Implementing Voice Commands as Controls
Storm The Castle
Designer / Visual Scripting
- Coming up with a Game Concept which meets the standards of our Client
- Research and Documentation
- Designing Player Character's
- Designing Enemies and their Behaviour
- Designing Game Mechanics
- Prototyping Game Mechanics in Construct 2
- Designing GPE's
- Character Animation Quality Assurance
- Recording Sound Assets
- Key Mapping
Allie
Designer / Visual Scripting
- Puzzle Design
- Designing Gameplay Elements
- Implementation Of a Smooth and Working Split-Screen Mode
- Implementation Of Smooth and Working Animations
- Scripting Entire Game
Vehemence
Level Designer / Visual Scripting
- Conceptualization
- Designing Levels
- Scripting Entire Game
Doom: Portal to Hell (Doom, id Software & Bethesda, 2016)
Level Designer
- Designing Level
- Game Balancing
- Placement of Enemies and GPE's
Abode of The Anti-Christ
Designer / 3D Modelling
- Conceptualization
- Assisted in Designing the Level
- Modelling a few assets using 3DS Max (Chairs, Kitchenware etc.)
Straight Outta Earth
Designer / Visual Scripting
- Conceptualization
- Scripting most of the game
- Designing and scripting enemy behaviour and their attack pattern
- Designing the boss battle
Enigma
Level Designer / Visual Scripting
- Conceptualization
- Designing the Bonus Level
- Scripting most of the Game
- Game Balancing
Time.Random OFF
Level Designer / Visual Scripting
- Conceptualization
- Designing Level
- Scripting Entire Game
- Game Balancing
- Assisted in Designing GPE's (Small plants which grow and acts as a platform for the player)
An Un-Extraordinary Tale (Warcraft 3, Blizzard Entertainment, 2002)
Individua Project
- Conceptualization and Documentation
- Story Development
- Designing the level
- Scripting the level
- Creating Cut-Scenes
- Creating Puzzles
- Placement of Enemies and GPE's
- Level balancing
- Designing quest/side quests and their appropriate rewards