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I am

a post-graduate in Master of Professionals in Games Development from Abertay University,

United Kingdom, where I have worked on video game projects in a professional environment with skilled personnel from all around the globe. I aspire to be an expert Level Designer.

 

I love the entire development process of a game and it seems to me as a far more entertaining and fun-filled process which I enjoy even more than playing games. Thus I am disposed to work in a creative environment where hard work and passion for developing games are appreciated and opportunities are provided to work with people from different areas of expertise.

GAME DESIGN SKILLS

Designing Game Mechanics & GPE's

 

Designing Characters & their Behavior

 

Game Balancing

 

Prototyping

Documentation

LEVEL DESIGN SKILLS
DOWNLOAD CV

GreyBoxing

Paper Mockups

Pacing

Environmental Storytelling

GAME ENGINES

Construct 2

Unity

Visionaire Studio

3D MODELLING

Sketchup

MagicaVoxel

Autodesk Maya

DEVELOPER TOOLS / GAME EDITORS

Dying Light Developer Tools

Doom Snapmap

Warcraft World Editor

Shadowrun Returns Editor

EDITING SOFTWARE

Adobe Photoshop

 

Adobe Illustrator

 

Adobe Premiere Pro

 

OBS Studio

DOCUMENTATION & PRESENTATION

Microsoft Word

Microsoft Excel

Microsoft PowerPoint

Twine

yED

Perforce

Invision

E D U C A T I O N

Master of Professional's in Games Development (2017 - 2018)

ABERTAY UNIVERSITY

Dundee, Scotland, United Kingdom

Game Design & Project Management (2014 - 2017)

RUBIKA SUPINFOGAME

Pune, India

W O R K

Holy Cow Studio (April 2021 - December 2021)

Job Title - Lead Game Designer (Level Designer)

Mumbai, India

Holy Cow Studio (March 2020 - March 2021)

Job Title - Game Designer (Level Designer)

Mumbai, India

Holy Cow Studio (May 2019 - Feb 2020)

Job Title - Jr. Game Designer (Level Designer)

Mumbai, India

P R O J E C T S

Environmental Story Telling - A Viking Village

Level Designer

- Level Design & Detailing

- Creating various environmental scenarios in different sections of the level which tells a short story of what might have happened in that particular section of the level

Words Of Dream House

Level Designer

- Word Puzzle Level Design

- Level Progression, set the Difficulty Curve

Rage City

Level Designer

- Level Design & Detailing

- Level Pacing

- Level Optimization

- Special Enemies Design

- Boss Battle Design

My Home Makeover

Level Designer

- Room Design Using Color Theory

- Match 3 Level Design

Research Project (Dying Light, Techland, 2015)

Individual Project

- Level Design & Detailing

- Designing gameplay according to Increasing Pace of Gameplay

- Scripting

- Implementing Voice Commands as Controls

Storm The Castle

Designer / Visual Scripting

- Coming up with a Game Concept which meets the standards of our Client

- Research and Documentation

- Designing Player Character's

- Designing Enemies and their Behaviour

- Designing Game Mechanics

- Prototyping Game Mechanics in Construct 2

- Designing GPE's

- Character Animation Quality Assurance

- Recording Sound Assets

- Key Mapping

Allie

Designer / Visual Scripting

- Puzzle Design

- Designing Gameplay Elements​

- Implementation Of a Smooth and Working Split-Screen Mode

- Implementation Of Smooth and Working Animations

- Scripting Entire Game

Vehemence

Level Designer / Visual Scripting

- Conceptualization

- Designing Levels

- Scripting Entire Game

Doom: Portal to Hell (Doom, id Software & Bethesda, 2016)

Level Designer

- Designing Level

- Game Balancing

- Placement of Enemies and GPE's

Abode of The Anti-Christ

Designer / 3D Modelling

- Conceptualization

- Assisted in Designing the Level

- Modelling a few assets using 3DS Max (Chairs, Kitchenware etc.)

Straight Outta Earth

Designer / Visual Scripting

- Conceptualization

- Scripting most of the game

- Designing and scripting enemy behaviour and their attack pattern

- Designing the boss battle

Enigma

Level Designer / Visual Scripting

- Conceptualization

- Designing the Bonus Level

- Scripting most of the Game

- Game Balancing

Time.Random OFF

Level Designer / Visual Scripting

- Conceptualization

- Designing Level

- Scripting Entire Game

- Game Balancing

- Assisted in Designing GPE's (Small plants which grow and acts as a platform for the player)

An Un-Extraordinary Tale (Warcraft 3, Blizzard Entertainment, 2002)

Individua Project

- Conceptualization and Documentation

- Story Development

- Designing the level

- Scripting the level

- Creating Cut-Scenes

- Creating Puzzles

- Placement of Enemies and GPE's

- Level balancing

- Designing quest/side quests and their appropriate rewards

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