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Role: Designer / Scripter

Genre: 2D Action Platformer

Mode: Single Player

Platform: Windows PC

Engine: Unity

 

 

 

Storm The Castle is about two brave Clan warriors, a Swordswoman and an Archer who must storm a Scottish castle and save the Scottish Princess from her evil Uncle who has taken over the throne.

The player controls both, Swordswoman and Archer but cannot switch between them as he/she pleases. Level 1 acts as a Swordswoman tutorial and Level 2 for Archer. 80%  of Level 3 is dedicated to Swordswoman and 20% to Archer. Level 4 is the complete opposite of Level 3. Level 5 is a boss battle where he/she can choose Swordswoman or Archer to fight against the boss.

Key Responsibilities

- Coming up with a Game Concept which meets the standards of our Client

- Research and Documentation

- Designing Player Character's

- Designing Enemies and their Behaviour

- Designing Game Mechanics

- Prototyping Game Mechanics in Construct 2

- Designing GPE's

- Character Animation Quality Assurance

- Recording Sound Assets

- Key Mapping

Design Goals

- To prototype every mechanic which can be used as an effective tool to communicate with my team, especially the programmer, to help the programmer recreate similarly in Unity. 

- I was constantly communicating with my team's artist for all the assets required for player characters and enemies & also worked to ensure that the player character’s and enemies animations would look fluid by quickly implementing in the prototype and providing feedback and any necessary changes back to the artist.

Prototyped Mechanics
Swordsman Shield Charge Knockback on Ene
Swordsman Shield Charge.gif
Swordsman Attack Knockback on Enemy & En
Swordsman Attack Combo While (Stationary
Shield Parry Stun and Knockback.gif
Archer Duck Roll.gif
Duck n Roll Boss Med Attack.gif
Princess Cage Shaking & Boss Movement.gi
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